iOS开发CoreAnimation解读之五——CATransform3D变换的应用一、引言 CATransform3D定义了一个变化矩阵,通过对矩阵参数的设置,我们可以改变layer的一些属性,这个属性的改变,可以产生动画的效果。首先,CATransform3D定义了一个4*4的矩阵,如下:struct CATransform3D{ CGFloat m11, m12, m13, m14; CGFloat m21, m22, m23, m24; CGFloat m31, m32, m33, m34; CGFloat m41, m42, m43, m44;};从m11到m44定义的含义如下:m11:x轴方向进行缩放m12:和m21一起决定z轴的旋转m13:和m31一起决定y轴的旋转m14:m21:和m12一起决定z轴的旋转m22:y轴方向进行缩放m23:和m32一起决定x轴的旋转m24:m31:和m13一起决定y轴的旋转m32:和m23一起决定x轴的旋转m33:z轴方向进行缩放m34:透视效果m34= -1/D,D越小,透视效果越明显,必须在有旋转效果的前提下,才会看到透视效果m41:x轴方向进行平移m42:y轴方向进行平移m43:z轴方向进行平移m44:初始为1二、CATransform3D中的属性和方法//初始化一个transform3D对象,不做任何变换const CATransform3D CATransform3DIdentity;//判断一个transform3D对象是否是初始化的对象bool CATransform3DIsIdentity (CATransform3D t);//比较两个transform3D对象是否相同bool CATransform3DEqualToTransform (CATransform3D a, CATransform3D b);//将两个 transform3D对象变换属性进行叠加,返回一个新的transform3D对象CATransform3D CATransform3DConcat (CATransform3D a, CATransform3D b);1、平移变换//返回一个平移变换的transform3D对象 tx,ty,tz对应x,y,z轴的平移CATransform3D CATransform3DMakeTranslation (CGFloat tx, CGFloat ty, CGFloat tz);//在某个transform3D变换的基础上进行平移变换,t是上一个transform3D,其他参数同上CATransform3D CATransform3DTranslate (CATransform3D t, CGFloat tx, CGFloat ty, CGFloat tz);例如: UIImageView * imageView = [[UIImageView alloc]initWithFrame:CGRectMake(100, 100, 100, 100)]; imageView.image = [UIImage imageNamed:@"屏幕快照 2015-12-06 下午3.27.15.png"]; [self.view addSubview:imageView]; UIImageView * newImageView = [[UIImageView alloc]initWithFrame:CGRectMake(100, 100, 100, 100)]; newImageView.image=[UIImage imageNamed:@"屏幕快照 2015-12-06 下午3.27.15.png"]; [self.view addSubview:newImageView]; CATransform3D trans = CATransform3DMakeTranslation(10, 200, 0); newImageView.layer.transform =trans;效果如下:2、缩放变换//x,y,z分别对应x轴,y轴,z轴的缩放比例CATransform3D CATransform3DMakeScale (CGFloat sx, CGFloat sy, CGFloat sz);//在一个transform3D变换的基础上进行缩放变换,其他参数同上CATransform3D CATransform3DScale (CATransform3D t, CGFloat sx, CGFloat sy, CGFloat sz);例如:UIImageView * imageView = [[UIImageView alloc]initWithFrame:CGRectMake(100, 100, 100, 100)]; imageView.image = [UIImage imageNamed:@"屏幕快照 2015-12-06 下午3.27.15.png"]; [self.view addSubview:imageView]; UIImageView * newImageView = [[UIImageView alloc]initWithFrame:CGRectMake(100, 300, 100, 100)]; newImageView.image=[UIImage imageNamed:@"屏幕快照 2015-12-06 下午3.27.15.png"]; [self.view addSubview:newImageView]; CATransform3D trans = CATransform3DMakeScale(2, 1, 1); newImageView.layer.transform =trans;效果如下:3、旋转变换//angle参数是旋转的角度,为弧度制 0-2π//x,y,z决定了旋转围绕的中轴,取值为-1——1之间,例如(1,0,0),则是绕x轴旋转(0.5,0.5,0),则是绕x轴与y轴中//间45度为轴旋转,依次进行计算CATransform3D CATransform3DMakeRotation (CGFloat angle, CGFloat x, CGFloat y, CGFloat z);//在一个transform3D的基础上进行旋转变换,其他参数如上CATransform3D CATransform3DRotate (CATransform3D t, CGFloat angle, CGFloat x, CGFloat y, CGFloat z);例如:UIImageView * imageView = [[UIImageView alloc]initWithFrame:CGRectMake(100, 100, 100, 100)]; imageView.image = [UIImage imageNamed:@"屏幕快照 2015-12-06 下午3.27.15.png"]; [self.view addSubview:imageView]; UIImageView * newImageView = [[UIImageView alloc]initWithFrame:CGRectMake(100, 300, 100, 100)]; newImageView.image=[UIImage imageNamed:@"屏幕快照 2015-12-06 下午3.27.15.png"]; [self.view addSubview:newImageView]; CATransform3D trans = CATransform3DMakeRotation(M_PI/2, 0, 0, 1); newImageView.layer.transform =trans;效果如下:另外,当我们有垂直于z轴的旋转分量时,设置m34的值可以增加透视效果,也可以理解为景深效果,例如: UIImageView * imageView = [[UIImageView alloc]initWithFrame:CGRectMake(100, 100, 100, 100)]; imageView.image = [UIImage imageNamed:@"屏幕快照 2015-12-06 下午3.27.15.png"]; imageView.layer.transform = CATransform3DMakeRotation(M_PI/4, 0, 1, 0); [self.view addSubview:imageView]; UIImageView * newImageView = [[UIImageView alloc]initWithFrame:CGRectMake(100, 300, 100, 100)]; newImageView.image=[UIImage imageNamed:@"屏幕快照 2015-12-06 下午3.27.15.png"]; [self.view addSubview:newImageView]; CATransform3D trans = CATransform3DIdentity; trans.m34 = -1/100.0; trans = CATransform3DRotate(trans, M_PI/4, 0, 1, 0); newImageView.layer.transform =trans;两个imageView都进行了y轴的旋转变换,第二个有透视效果,第一个没有,运行如下:4、旋转翻转变换//将一个旋转的效果进行翻转 CATransform3D CATransform3DInvert (CATransform3D t);例如: UIImageView * imageView = [[UIImageView alloc]initWithFrame:CGRectMake(100, 100, 100, 100)]; imageView.image = [UIImage imageNamed:@"屏幕快照 2015-12-06 下午3.27.15.png"]; imageView.layer.transform = CATransform3DMakeRotation(M_PI/4, 0, 0, 1); [self.view addSubview:imageView]; UIImageView * newImageView = [[UIImageView alloc]initWithFrame:CGRectMake(100, 300, 100, 100)]; newImageView.image=[UIImage imageNamed:@"屏幕快照 2015-12-06 下午3.27.15.png"]; [self.view addSubview:newImageView]; CATransform3D trans = CATransform3DMakeRotation(M_PI/4, 0, 0, 1); trans = CATransform3DInvert(trans); newImageView.layer.transform =trans;效果如下:5、CATransform3D与CGAffineTransform的转换 CGAffineTransform是UIKit框架中一个用于变换的矩阵,其作用与CATransform类似,只是其可以直接作用于View,而不用作用于layer,这两个矩阵也可以进行转换,方法如下://将一个CGAffinrTransform转化为CATransform3DCATransform3D CATransform3DMakeAffineTransform (CGAffineTransform m);//判断一个CATransform3D是否可以转换为CAAffineTransformbool CATransform3DIsAffine (CATransform3D t);//将CATransform3D转换为CGAffineTransformCGAffineTransform CATransform3DGetAffineTransform (CATransform3D t);